Home2024-11-21T13:05:23-06:00

Hello, I’m Gerardo García – Game Producer

A Game Producer with over a decade of experience leading diverse teams to bring over 15 games to life across console, mobile, PC, and VR platforms. Known for my work on award-winning titles like Flat Kingdom and my collaborations with renowned studios like Amber, I specialize in creative leadership, agile methodologies, and turning ideas into polished, engaging games.

As a freelance Game Producer, I offer my expertise remotely to studios and teams looking for a dedicated professional who can deliver results, whether it’s managing production pipelines, improving team workflows, or providing creative and strategic support. I am also the author of New Game Plus: Historia de 12 Videojuegos Mexicanos, a book exploring the development of Mexican video games. My game Flat Kingdom won the Videojuegos MX 2016 competition organized by the ESA and IGDA, and I have participated in the creation of games showcased at E3, Tokyo Game Show, GDC, and other global events. With a proven track record of collaborating with international clients and shipping over 15 titles, I bring a wealth of experience in delivering high-quality results across platforms.

Project Showcase

Flat Kingdom

Role: Lead Producer
Platform: PC, Console
Release Year: 2016

Overview:
Flat Kingdom is an award-winning 2D platformer that blends paper-craft aesthetics with puzzle-solving and action-adventure gameplay. The game was recognized at the ESA Videojuegos MX 2016 competition, earning acclaim for its innovative mechanics and art direction.

My Contributions:

  • Directed the project from concept to launch, ensuring timely delivery and meeting quality standards.
  • Managed a multidisciplinary team of designers, artists, and developers across different time zones.
  • Oversaw production pipelines, sprint planning, and milestone tracking using Agile methodologies.
  • Coordinated marketing strategies, including the creation of promotional assets and securing coverage at industry events.
  • Supervised QA processes and implemented player feedback to improve gameplay and overall user experience.

Achievements:

  • Won the ESA Videojuegos MX 2016 award.
  • Garnered positive reviews from players and critics for its unique design and gameplay mechanics.
  • Successfully launched on multiple platforms, expanding its audience reach.

Rewilder

Role: Prototype Producer
Platform: iOS (TestFlight)
Release Year: 2025

Overview: Rewilder: Eco Puzzle Adventure is a strategic puzzle game that diverges from traditional Match 3 mechanics, offering a meditative experience where players assist Naia, the island’s defender, in restoring natural habitats. By tracing paths through matching flora to create Essence Links, players cleanse contaminated areas and transform frenzied creatures into allies. The game emphasizes environmental themes and supports real-world conservation efforts.

My Contributions:

  • Prototype Development: Led the creation of the game’s prototype using Unity, establishing the foundational gameplay mechanics and overall structure.
  • Task Management: Coordinated tasks among team members, ensuring efficient workflow and timely completion of prototype milestones.
  • Scope Review: Evaluated and refined the prototype’s scope to align with project goals and resource availability.
  • Art and Animation Implementation: Integrated art assets and animations into the prototype, ensuring visual consistency and enhancing user experience.
  • Quality Assurance: Conducted thorough testing to identify and resolve bugs, ensuring a stable and polished prototype.
  • iOS Compilation: Compiled the prototype for iOS and facilitated distribution via TestFlight for internal testing and feedback collection.

Destino Indomable

Role: Lead Producer
Platform: PC, Console
Release Year: 2025

Overview:Destino Indomable is a captivating visual novel inspired by Latin telenovelas, immersing players in a dramatic world filled with romance, betrayal, and personal growth. Featuring customizable characters, branching narratives, and multiple endings, the game offers over 15 hours of engaging storytelling. Developed by Megalixir Games and RCK Games, and published by JanduSoft, it is set to launch on PC and major consoles, including PlayStation, Xbox, and Nintendo Switch.

My Contributions:

  • Managed the production process, coordinating tasks among developers, artists, and writers to maintain smooth workflows.
  • Created detailed background renders, contributing to the immersive aesthetic of the game world.
  • Assembled the project in Unity, ensuring proper integration of assets and functionality.
  • Pitched the game to potential publishers, securing JanduSoft for porting and distribution.
  • Oversaw the adaptation for multiple platforms, ensuring technical compliance and quality standards for PC and console releases.
  • Successfully secured publishing and porting support for a multi-platform launch.
  • Contributed to a visually polished and narratively rich experience inspired by a beloved cultural genre.

AXESS by AXE

Role: Project Lead
Platform: 
iOS, Android
Release Year: 
2023

Overview:
AXESS by AXE is a mobile application developed for AXE México, designed to enhance user engagement through interactive experiences. The app offers users opportunities to win exclusive experiences such as concert tickets, meet & greets, and more by participating in various in-app activities. The more users engage with the app, the greater their chances of winning, aligning with AXE’s brand philosophy of “huele increíble pase lo que pase.”

My Contributions:

  • Project Leadership: Directed the project from concept to launch, ensuring alignment with AXE’s brand objectives and user engagement goals.
  • Team Coordination: Managed a multidisciplinary team of designers, developers, and marketers to deliver a cohesive and user-friendly application.
  • Feature Development: Oversaw the integration of interactive features, including games and reward systems, to enhance user engagement.
  • Quality Assurance: Supervised QA processes to ensure the app’s performance and reliability across iOS and Android platforms.
  • User Feedback Integration: Implemented user feedback mechanisms to continuously improve the app’s functionality and user experience.

X8

Genre: VR Hero Shooter
Platforms: Meta Quest, Steam
Developer: Thirdverse

Overview:

X8 is an immersive virtual reality hero shooter that brings together characters from various game universes. Players engage in 5v5 tactical battles, utilizing unique hero abilities and weapons to achieve objectives. The game emphasizes strategic team coordination and offers a dynamic combat experience tailored for VR platforms.

My Contributions:
As a Producer at Amber Studio, I played a critical role in the development and optimization of the game’s online features, focusing on:

  • Connection Stability: Led efforts to troubleshoot and resolve connectivity issues, ensuring smooth multiplayer interactions.
  • Store Integration: Oversaw the creation and integration of the in-game store, enabling seamless transactions and enhancing user experience.
  • Online Gameplay Features: Supported three programmers in developing core online functionalities, including matchmaking, server management, and cross-platform support.
  • Problem Solving: Facilitated communication between teams, providing guidance and ensuring that technical challenges were addressed promptly and effectively.

Big Fish Casino

Genre: Social Casino
Platforms: iOS, Android, Facebook, PC
Developer: Big Fish Games

Overview:

Big Fish Casino offers a comprehensive virtual casino experience, featuring a variety of classic games such as slots, blackjack, poker, and roulette. Designed to emulate the thrill of Las Vegas, it provides a social platform where players can interact, join clubs, and participate in tournaments. The game emphasizes a community-driven environment, allowing users to connect with friends and other players worldwide.

My Contributions:

  • Project Management: Led cross-functional teams to deliver new features and content updates, ensuring timely releases and high-quality standards.
  • Feature Development: Oversaw the design and implementation of new game modes and social features to enhance user engagement.
  • Quality Assurance: Coordinated testing phases to identify and resolve issues, maintaining a smooth and enjoyable user experience.

Availability: Download on the App Store, Google Play, and Facebook.

Slot Games

Role: Project Lead
Platform: Land-based Casino Machines
Release Year: 2024

Overview:
This project includes a portfolio of six slot games developed for physical casino machines, featuring diverse themes such as tropical paradises, astrology, and rustic ranches. Each game is designed to captivate players with high-quality visuals, immersive audio, and engaging mechanics like bonus rounds and progressive jackpots.

My Contributions:

  • Led the project from initial concept to production, ensuring alignment with market demands and player preferences.
  • Managed production pipelines, sprint planning, and milestone tracking using Agile methodologies.
  • Collaborated with multidisciplinary teams, including artists, developers, and sound designers, to deliver high-quality content.
  • Directed the creation and implementation of interactive features, ensuring seamless player engagement.
  • Oversaw QA processes to maintain performance and reliability on physical casino machines.
  • Integrated feedback from players and stakeholders to continuously refine and enhance gameplay.

Stick Cricket Clash

Genre: Sports/Multiplayer
Platforms: iOS (App Store), Android (Google Play)
Developer: Stick Sports

Overview:
Stick Cricket Clash is a fast-paced, real-time multiplayer cricket game that puts players head-to-head in thrilling matches. Designed for casual gamers and cricket enthusiasts alike, the game combines intuitive controls with dynamic gameplay, offering quick matches that are easy to learn but challenging to master. Players can customize their teams, unlock new gear, and rise through the ranks in global leaderboards.

My Contributions:

  • Directed the project from concept to launch, ensuring timely delivery and meeting quality standards.
  • Managed a multidisciplinary team of designers, artists, and developers across different time zones.
  • Oversaw production pipelines, sprint planning, and milestone tracking using Agile methodologies.
  • Coordinated marketing strategies, including the creation of promotional assets and securing coverage at industry events.
  • Supervised QA processes and implemented player feedback to improve gameplay and overall user experience.

Achievements:

  • Won the ESA Videojuegos MX 2016 award.
  • Garnered positive reviews from players and critics for its unique design and gameplay mechanics.
  • Successfully launched on multiple platforms, expanding its audience reach.

Ghost Apocalypse

Genre: Tower Defense
Platform: iOS (Apple App Store)
Developer: RCK Games

Overview:
Ghost Apocalypse is a strategic tower defense game where players help Bruno, Mila, and Grandpa protect a magical barrier from relentless ghost attacks. To succeed, players must craft creative strategies by designing roads, summoning powerful magic towers, and leveraging the unique spells of each character.

My Contributions:

  • Collaborated with RCK Games on production and strategy design.
  • Supervised gameplay mechanics and ensured balance across levels.
  • Oversaw testing phases to deliver a polished, family-friendly experience.

Features:

  • Unique Characters: Utilize the spells of Bruno, Mila, and Grandpa to defeat ghosts creatively.
  • Strategic Gameplay: Combine road-building, tower abilities, and character spells to fend off waves of ghosts.
  • Dynamic Challenges: Explore different ways to overcome obstacles with varying strategies.

Publisher: RCK Games
Availability: Download on the Apple App Store.

Witch College

Genre: Visual Novel
Platforms: PS4, PS5, Nintendo Switch
Developer: Gamuzumi

Overview:
Witch College is an enchanting visual novel that immerses players in a magical academy full of mysteries, romance, and adventure. As a new student at the prestigious witchcraft school, players navigate relationships, uncover secrets, and shape their own destiny through meaningful choices. With a richly crafted story and multiple endings, the game offers high replayability and a deep emotional connection with its characters.

My Contributions:

  • Oversaw production from initial concept to final release, ensuring smooth collaboration across design, writing, and programming teams.
  • Directed narrative and dialogue design, ensuring a compelling story experience.
  • Coordinated platform-specific optimizations for PS4, PS5, and Nintendo Switch, ensuring a seamless gaming experience.

Legend of Arcadieu

Genre: RPG
Platforms: PS4, PS5, Nintendo Switch
Developer: Gamuzumi

Overview:
Legend of Arcadieu is a fantasy RPG where players embark on an epic journey through a richly detailed world. Featuring strategic combat, deep character progression, and a captivating narrative, the game offers a perfect blend of traditional RPG mechanics with modern gameplay innovations. Players make impactful decisions that shape their character’s destiny and the fate of the world.

My Contributions:

  • Managed the production schedule, ensuring timely delivery of all milestones.
  • Supervised level and character design, focusing on player engagement and balance.
  • Collaborated with platform engineers to deliver optimized builds for PS4, PS5, and Nintendo Switch.

Sol Dorado Heist

Genre: Action/Strategy
Platforms: PC (Steam)
Developer: Megalixir Games

Overview:
Sol Dorado Heist is an action-packed strategy game that challenges players to plan and execute daring heists in a vibrant, sun-soaked city. With a mix of stealth, strategy, and fast-paced action, players must navigate complex levels, outwit guards, and secure valuable loot.

My Contributions:

  • Managed the production schedule, ensuring timely delivery of all milestones.
  • Supervised level and character design, focusing on player engagement and balance.
  • Collaborated with platform engineers to deliver optimized builds for PS4, PS5, and Nintendo Switch.

Olympus Love

Genre: Visual Novel
Platforms: Windows (Itch.io)
Developer: Megalixir Games

Overview:

Olympus Love is a romantic visual novel that intertwines mythology, love, and heroic deeds. Set in the quaint town of Helena, the story follows a young woman tasked with climbing Mount Olympus as part of a generational ritual to pray to the gods. However, the gods are not what she expected—they’re charming, attractive, and each brings unique qualities to the table.

My Contributions:

  • Managed production timelines and coordinated between writers, artists, and programmers to deliver a polished final product.
  • Oversaw the branching narrative design, ensuring each storyline was compelling and interconnected.
  • Directed the creation of character designs and illustrated endings to provide a visually engaging experience.
  • Optimized the game for distribution on Itch.io, ensuring accessibility and ease of download for players.

Skills

I believe in fostering continuous improvement, not just for myself but also for the teams I lead. By creating an environment that supports reflection and growth—through 1-on-1 sessions, retrospectives, and postmortems—I empower team members to enhance their skills and unlock their potential. This approach nurtures both individual and collective success, driving meaningful progress throughout every project.
As both a producer and a creative, I understand the artistic and technical nuances of game development. I approach challenges with flexibility, combining proven methodologies with custom-tailored solutions that fit the unique needs of each project. My commitment to learning ensures I can adapt and innovate, blending structured processes with creative instincts to deliver exceptional results.

Game Development

Comprehensive support for creating games at every stage, from concept to launch. Whether you need help with pitching, prototyping, or full-scale production, I ensure your vision becomes a polished and engaging game.

  • Pitch Support
  • Prototyping
  • Narrative Design
  • Game Design
  • Production Management

Consulting

Expert advice to optimize workflows, enhance team performance, and address production challenges. Ideal for game studios, creative agencies, or developers of any size—whether indie teams or major organizations.

  • Workflow Optimization
  • Risk Management
  • Team Coaching
  • Market Analysis
  • Project Auditing

Courses

Educational programs tailored for schools, online platforms, and professional teams. I’ve delivered courses across Mexico and on platforms like Platzi, as well as customized workshops for companies, studios, and individual clients. Available online or in-person.

  • Introduction to Game Production
  • Agile for Game Development
  • Narrative Design Fundamentals
  • Pitch Deck Creation
  • Level Design Basics
  • Custom Workshops

Gerardo is an outstanding producer. His broad skill set gives him a deep understanding of the bigger picture, allowing him to seamlessly connect strategy with execution. He excels at managing teams, ensuring they have clear objectives, and fostering a collaborative environment that drives results.

He joined the Rewilder team during the ideation stage and played a key role in shaping our prototype. His creative insights and problem-solving abilities were instrumental in bringing our vision to life. Gerardo’s dedication and professionalism make him an invaluable asset to any project.

Pradip Romay, Filmmaker, Rewilder

Gerardo is a great leader capable to manage large groups towards the goals, he makes the things happen and his creativity and energy is always amazing, do not miss the opportunity to work with this great, young but super mature professional.

Mario Pardo, Managing Director Betstone

I had the oportunity to work with Jerry at Betstone managing the development of landbased slot games and it was a great pleasure, Jerry is an excellent project manager, he is very proactive and very creative. I would love to work together again in the future.

Kristoffer Ancona, Development Director Betstone

Gerardo did a phenomenal work leading the creative team at Fat Panda during the development of Flat Kingdom and Lobo with Shotguns. It was a long and challenging project that lasted more than 3 years. I had the pleasure to work with Gerardo during the last 9 months before releasing the game and the 6 months after release, we collaborated during the game polishing in several aspects, from art, to story, gameplay, sound and Gerardo was always open and creative to find the best solution. He also collaborated a lot marketing the game at events like PAX South and PAX East, where he participated of several interviews in many international websites (IGN, XSplit…) and influencers (Angry Joe etc). During post-launch Gerardo led his team to improve the game in many key aspects from gameplay, art and branding according to the feedback of the press and community, culminating with the release of Paper’s Cut Edition, recently featured by Humble Bundle.

I recommend Gerardo because of his professional integrity, artistic talent and strategic vision of product. He is also not only thinking about creating a game, but creating a universe in which the game is one (fundamental) building block.

Jesus Fabre, PR Specialist

Employers, Clients, and Collaborations

Just a small sampling of the amazing companies and brands I’ve been fortunate to collaborate with!

Skills

I believe in fostering continuous improvement, not just for myself but also for the teams I lead. By creating an environment that supports reflection and growth—through 1-on-1 sessions, retrospectives, and postmortems—I empower team members to enhance their skills and unlock their potential. This approach nurtures both individual and collective success, driving meaningful progress throughout every project.
As both a producer and a creative, I understand the artistic and technical nuances of game development. I approach challenges with flexibility, combining proven methodologies with custom-tailored solutions that fit the unique needs of each project. My commitment to learning ensures I can adapt and innovate, blending structured processes with creative instincts to deliver exceptional results.

Leadership & Team Development

  • Experienced in fostering individual and team growth through retrospectives, postmortems, and 1-on-1 mentoring sessions.
  • Committed to consistent improvement and creating supportive environments where teams can thrive and achieve project goals.
  • Combine expertise in production and game design to develop innovative solutions tailored to unique project challenges.
  • Skilled in balancing proven methodologies with creative approaches for optimal results

Production Expertise

  • Risk Identification & Management
  • Scrum, Agile, Kanban, and Waterfall methodologies
  • Sprint Planning, Retrospectives & KPI Tracking
  • Scope and Budget Breakdowns
  • Resource Planning, Deadlines, and Milestones
  • JIRA, Confluence, and GitHub for project management
  • High-Level Planning and Dependency Management

Languages

  • Spanish: Native
  • English: Fluent

Technical Skills

  • Level Design: From sketches to final builds, including detailed documentation.
  • Narrative and Story Development
  • Competitor Analysis and Game System Design
  • Familiarity with Unity and UE4 Blueprinting
  • Basic C# scripting knowledge
  • Unity, Unreal Engine 4, Photoshop, Illustrator
  • Microsoft Office Suite and Teams
  • Setting up NDAs and integrating marketing into projects
  • Experience with P4V, Steamworks, and community management

Blog

Contact

Let’s bring your game ideas to life! Whether you’re an indie studio or a larger team, I’m here to help.

Contact me: gerardogarciaro@gmail.com

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